
Increasing the number of light sources will increase render processing times in all methods. Unbiased presets can handle a virtually unlimited number of lights and light emitting surfaces. Unbiased presets render all light emitting materials, and all lights cast shadows. This is known as "super sampling" and is important for image quality. Unbiased render presets are rendered internally at 3x the selected size, then down-sized to create an anti-aliased image. You must stop them when you are satisfied with the result. Unbiased render presets have an indefinite completion. They use a technique called Metropolis Light Transport. Interior and Interior+ are considered 'unbiased' render presets. Point and spot lights will render 10x faster than light emitting materials using biased presets. Scenes with over 10 light-emitting faces should not use biased presets. Biased presets are limited in the number of lights they can support. Biased presets can take advantage of "fake" lighting such as non-emitting Emitter materials & lights with no shadow. Biased presets are actively anti-aliased (smoothing of jagged-looking edges).
Biased presets have a definite completion.They use a technique called Photon Mapping. Low/Low+ through High/High+ are considered 'biased' render presets.Here are some important factors to consider. Knowing what preset to choose is important. The image area of the editor will be blank until you render an image. Launch the Render Editor from the Twilight Render toolbar.There are 2 primary tasks when getting ready to render: selecting the render preset and setting the render size. Like all Twilight Render settings, all the Render Editor choices are stored in the SketchUp model and go where it goes. The Render Editor controls all the final details of the process and is where most of the image creation management is done. All the materials, lighting, and environment come together to convert your SketchUp geometry into a work of art.
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Tutorial 4 in the Basics of Twilight Render V2 Series The core of Twilight Render is, obviously, the Render Editor.